This issue picks up right where the previous one left off, with our heroes about to be ambushed by the Cybernaughts. They are quickly thwarted as Robin and Mrs Peel use tanks of coolant to freeze the robots. The heroes then arrive at Ffogg Hall, only for Batman and Peel to fall into a death trap by Lord Ffogg, and Robin and Steed to fall into a similar predicament by Mr Freeze. With the help of the utility belt, Batman and Peel get out of the soup and capture Ffogg, while Robin uses his batarang to force Freeze into pulling himself and Steed out of the cold, and Steed's umbrella blocks Freeze's freeze gun. With both villains captured, Batman attempts to radio Inspector Gordon, but Michaela jams the frequency, and locks the heroes in with four more Cybernaughts, this time exact doubles of Ffogg's crime school academy wenches. Ian Edginton's script gets a bit repetitive with this issue, as its another go around of Cybernaughts trapping the heroes, escape and repeat. As with the other Batman '66 miniseries, I think it would be better suited as 4 issues rather than 6, as at a certain point in all the miniseries, it starts to feel padded. At least this last time, the Cybernaughts are made to look like Ffogg's villainous school girls, which is a nice change of pace. Matthew Dow Smith once again turns in excellent art. This issue earns a C+.