SHAZAMAHOLIC! Chronicling a variety of interests, from music to entertainment to comic books to faith.
Wednesday, September 7, 2016
Review: Batman '66 meets Steed and Mrs Peel #3
The third issue picks up at the Batcave as the double Dynamic Duos are invaded by the Cybernaughts, who followed them to the Batcave via a homing transmitter in a fountain pen planted on Steed. The foursome fight off the robots, with Batman permanently ending the conflict by using the Batcave's atomic pile to create an electromagnetic pulse. The heroes then use the homing transmitter planted on Steed to trace it back to the nefarious newbie calling all the shots. Predictably, it turns out to be Michaela Gough, who with the help of Lord Marmaduke Ffogg, escapes when Ffogg fills the lair with African Death Bees. Mrs Peel leads the Dynamic Duo and Steed in a ritual dance, that "speaks" to the bees, allowing them to get to safety. Ian Edginton's script continues to capture the flavor of both shows well, and injects absurdist moments, like the dance escape from the bees, and a cutaway to Aunt Harriet in the Wayne Manor living room during the Cybernaught fight down in the Batcave causing the living room floor to rumble, and also a seemingly budding mutual fondness between they Boy Wonder and the older, widowed Mrs Peel. Matthew Dow Smith's art continues to be the measuring stick for the Batman 66 franchise, and it's high point. This issue earns an A-.